![]() ![]() They come in a trickle from normal combat and exploration, but that takes a long time to get to the ~5000 needed to unlock classes. Unlocking classes seems to be the main use of Glims, but after the tutorial missions, I'm not sure where to get additional Glims. His other ability is to drop a bomb that explodes for high damage after about 2 seconds of applied flamethrower and his Ultimate is to turn into a Dragon! This gives a sizable buff to attack damage as well as durability - but mostly it feels badass. So flamethrower for a bit, then nuke ball from the dragon buddy, then back to flamethrowing. His primary attack is a mid-damage flamethrower that builds up a fireball ranged attack from his shoulder dragon. Near the end of the tutorial, I had enough cash to unlock the Drakolyte. Maybe with extremely high movespeed this would work better? Otherwise it's hard to avoid soaking a lot of hits. It was fun at first because it was very fast, but as soon as fights got a bit tougher, the mechanics made it difficult to avoid getting hit. His ultimate really just extends his melee range and improves damage, but it doesn't feel like a huge difference. ![]() This promotes short engagements, then a backflip into stealth followed by a high damage shuriken barrage. During melee hits, the Ninja builds up the ability to throw shuriken when leaving stealth. You can engage and do a lot of damage, then backflip into stealth and get some distance for quick recovery. He's a high mobility melee attacker (as expected). ![]()
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